Dul'Radzak

Description:

Description:
Class: Druid
Race: Human (Variant)
Level: 2
XP: 300
Background: Urchin
Alignment: TN

Str 10 (+ 0)
Dex 12 (+ 1)
Con 10 (+ 0)
Int 13 (+ 1)
Wis 16 (+ 3)
Cha 14 (+ 2)

AC: 14 (leather armor+wooden shield)
Init: +6
Speed: 30
Size: Medium

HP Max: 13 Current: 13 Tempo: 0 Hit Dice: 2d8

Action Point: 1
Proficiency: +2
Saving Throws: Int, Wis
Skills: Animal Handling (Wis), Medicine (Wis), Perception (Wis), Sleight of Hand (Dex), Stealth (Dex)

Attacks
Poison Spray DC13 vsCon 1d12 poison

Features and Traits
Bonus Skill
Bonus Feat (Alert)
-+5 to initiative
-cannot be surprised
-provides no advantage against unseen opponents
Fey Ancestry
Trance
Elf Weapon Training
Cantrip: Prestidigitation
Extra Language (Halfling)

Spellcasting (Druid)
Wildshape (bonus action, 2/rest)
Circle of the Moon
-Combat Wild Shape

BG Feature: City Streets
Nation: Sharn

Languages: Common, Druidic, Dwarvish

Proficiencies:
Weapons: Clubs, daggers, darts, javelins, maces, quarterstaffs, scimitars, sickles, slings, spears
Armor: Light Armor, Medium Armor, Shields (druids will not wear any armor or use shields made of metal)
Others: herbalism kit, thieve’s tools, disguise tools

Equipment: wooden shield, staff, leather armor, druidic focus (dried-up root), explorer’s pack, small knife, map of Sharn, a pet mouse, a token to remember your parents (unwashed towel), common clothes, belt pouch (8gp, 8sp)

Bank account 40gp

SPELLS
Cantrips:
Poison Spray
Resistance

1st level spells: 3 slots
Good Mushrooms
Cure Wounds
Longstrider
Faerie Fire

Bio:

ASPECTS
Ideals
I compromise regarding people’s opinions.

Trouble
Kleptomaniac tendencies

First Adventure
I know more about insects than anybody else.

Bond

Dul'Radzak

Where My Demons Hide gurvachev