Vaarus

a hunter who believes in The Old Ways

Description:

Defense

AC: 15 (chain shirt, 17 w/ shield)
Max HP: 45
HD: 7d8

Ability Scores, Proficiencies

Str 14 ( + 2 ) Dex 14 ( + 2 ) Con 14 ( + 2 )
Int 14 ( + 2 ) Wis 14 ( + 2 ) Cha 11 ( + 0 )

  • Armor – light, medium, heavy; shields
    Proficiency Bonus: + 3
  • Weapons – Simple
  • Tools – musical instrument (shawm), thieves’ tools, vehicles (skycoach)
  • Skills – Athletics, Insight, Medicine, Nature, Survival
  • Saves – Wisdom, Charisma

Race, Class

Race: Human

  • Size – Medium
  • Speed – 30 ft

Class: Cleric 7

  • Spellcasting
    - Spell Slots: 1st – 4; 2nd – 3; 3rd – 3; 4th – 1
    - Cantrips: Guidance, Mending, Sacred Flame, Shillelagh [D], Resistance
    - Spells Prepared: 9 – [1st] Bane, Healing Word, Inflict Wounds, Protection from Evil and Good; [2nd] Lesser Restoration, Prayer of Healing, Silence; [3rd] —
  • Divine Domain – Nature
    - Domain Spells – [1st] Animal Friendship, Speak With Animals; [2nd] Barkskin, Spike Growth; [3rd] Plant Growth, Wind Wall
    - Acolyte of Nature – 1 Druid Cantrip + Nature skill proficiency (already included)
    - Bonus Proficiency – heavy armor (already included)
  • Channel Divinity (1/rest)
    - Charm Animals and Plants: 1action; beasts and plants w/in 30 feet are charmed
    - Turn Undead: 1 action; undead w/in 30 feet are turned (CR 1/2 undead are destroyed instead)

Equipment

Staff: 1d6, versatile 1d8
Dagger: 1d4, finesse, light, thrown (20/60)
Javelin (4): 1d6, thrown (30,120)
Light Hammer: 1d4, light, thrown (20/60)
Light Crossbow: 1d8, ammunition (80/320), loading, two-handed
Holy Symbol: Emblem of Dark Six, a trinket with The Devourer insignia
Chain shirt
Shield

Traveler’s Clothes
Belt Pouch
– for coins
Crowbar
Chalk (5)
Sack (5)
Explorer’s pack:

  • backpack
  • bedroll
  • mess kit
  • tinderbox
  • 10 torches
  • 10 days of ration
  • waterskin
  • 50 ft of hempen rope

Shawm
Climber’s Kit

Grell (dead) in a jar
Khyber shard (earth)

Caltrops: DC 15 Dex, 1 damage and stops moving , movespeed -10ft
Hunting trap: DC 13 Dex, 1d4, limits move to 3ft
Manacles (2): DC 20 Dex/Str or lockpick DC15
Chain (10ft): DC 20 Str
Alchemist’s Fire (2): ranged attack 20 ft, 1d4 fire at start of each turn, DC 10 Dex
Holy Water: ranged attack 20 ft, 2d6 radiant on fiend or undead

Money
50 gold pieces
7 silver pieces

Bank Account
160 gold pieces

Bio:

WIP

Background: Outlander

  • Specialty – Trapper
  • Wanderer – excellent memory for maps & geography; always recall the general layout of terrain features; can find food and fresh water for self and up to 5 others per day, provided land can provide such goods

Aspects

High Concept: hunter of the unnatural
Trouble Aspect: jumps to conclusions quickly
First Adventure:
Phase 2:
Bond:
Lifestyle: Poor (1sp upkeep)

  • Languages – Common, Orc, Deep Speech
  • Homebase: Tavick’s Landing, Lower City
  • Alignment: TN
  • Experience: 28565
  • Aspect Points: 3

Vaarus

Where My Demons Hide gurvachev